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Plant Growth - Spells - D&D Beyond
WebSacred Plants and Wood. A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of … WebAny item dropped by an affected creature returns to normal size at once. Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the ... ks conversation\u0027s
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Web5th level (3 slots): commune with nature, geas, greater restoration, insect plague, mass cure wounds, reincarnate, scrying, tree stride 6th level (2 slots): conjure fey, find the path, heal, move earth, sunbeam, transport via plants, wall of thorns 7th level (2 slots): fire storm, regenerate 8th level (1 slot): earthquake WebAn awakened shrub is an Ordinary shrub given sentience and mobility by the awaken spell or similar magic. Traits False Appearance: While the shrub remains motionless, it is indistinguishable from a normal shrub. ACTIONS Rake : Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage. Show Attribute List Attributes WebPlant Growth Source: Player's Handbook 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. ks controversy\\u0027s