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Eu4 best military national ideas

WebFeb 24, 2024 · Unlocking an idea has a base idea cost of 400 monarch power [3] (the type of power depending on the idea group). The base idea cost is modified by the following: Conditions. −25%. for the AI at very … WebTop 12 Military Nations in Europa Universalis IV - YouTube / 9:19 Top 12 Military Nations in Europa Universalis IV Zlewikk TV 107K subscribers 78K views 3 years ago Twitch:...

Most OP custom nation ideas in 2024 : r/eu4 - reddit

Webreligious - trade - offensive - admin - diplomatic - aristocratic in this order. 1. Topnotnut • 2 yr. ago. Trade is bad as second idea pick in 99% of the cases this included. He should take one of the millitary ideas instead of trade. 5. Cry_For_The_Moon • 2 yr. ago. i disagree, trade is important early game for the extra income, and the ... WebAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games ... content schema in reading https://academicsuccessplus.com

Englands man of war ships has changed. : r/eu4

WebDec 1, 2016 · Quantity is the single biggest buff to total military power of any idea group, by quite a substantial margin. For example, Quality … WebWhen to take MIL ideas: When you need to. Starting out on the Balkans or Anatolia warrants 1. pick MIL, if you can generate enough MIL points. I think you can't have more than 1 over half of your idea groups be the same category, with the base game ruleset. So you could go Exploration or Expansion next. WebToo far north, you idiots. Vote. 1 comment. Best. Add a Comment. Holistisme • 4 min. ago. R5 - The Protestants almost established their first center on Rome. efficiency of electric water heaters

The Top Idea Groups For Europa Universalis 4 - TheGamer

Category:This guy better be the best damn painter in the world : r/eu4

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Eu4 best military national ideas

best possible colonial/trade custom nation? : r/eu4 - reddit

Web5. krulp • 8 mo. ago. Because supply lines and moving armies around just quickly doesn't seem to matter much. 3. Nadestroke • 8 mo. ago. Navy in hoi4 is good but the navy in victoria 2 is just as bad as eu4 but they're … WebNov 15, 2024 · 10% Disciplin. Those are the top ones that can be used for all custom nations to make your armies superior to basically everyone else. After that it gets …

Eu4 best military national ideas

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WebFeb 5, 2024 · As Ottomans, I'd definately go admin/influence/quantity. The first 2 for the ridiculous coring costs and diplo annexing and quantity because you can always pay for the full forcelimit. By the time you complete quantity, you get another forcelimit modifier from their national ideas. Rushing to 100+ forcelimit always worked best for me at least. WebWhat would be the best ideas for a military State? Morale, discipline, AE reduction, War Score Cost Reduction, CC cost reduction, Admin Efficiency, Infantry Combat Ability. …

WebDec 27, 2015 · I made a thread recently where I showed the math behind how powerful interest per annum bonuses are. To make a long story short, a -2 Interest Per Annum bonus can basically allow you to spend/buy about 50% more throughout the game (admittedly, more like 25% without Economic Ideas, but that is still gigantic). WebThe best ideas would be ideas that bolster trade and colonization. Because you need quest for the new world (second exploration idea), colonization ideas are not a good idea for your traditions. Your traditions would be a perfect spot to put some military ideas, so you got that covered (Army morale, manpower, force limit, army maintenance).

WebSep 6, 2024 · 5 only, because you get inefficiency penalties for having 6 military ideas, unless you weaken them and are thus playing sub-optimally. So before this patch, there were few options, and thus it was simple. 1. Infantry Combat +20% 2. Cavalry Combat +20% 3. Discipline +10% 4. Army Morale +20% 5. Land Maintenance -20% Web1. MrKEKEKE • 6 yr. ago. Reduce Agreesive Expansion (Dip) Reduce Coring Cost (Adm) Reduce Seperatism (Adm) Reduce War Exhaustion (Dip) Fill the rest with military …

WebR5: Really struggling with Tech and Ideas as Byz. I've got good advisors but I keep having to spend a lot to deal with stability, crappy events, development to fix my economy (it's fine right now, I just got declared on by Poland and I'm in a couple battles so I'm losing money.

WebEnglands man of war ships has changed. Vote. 1 comment. Best. Add a Comment. Data1112 • 3 min. ago. R5:From latest dominations feature breakdown video,man of wars -1 combat with changed with %15 naval morale damage (Also soory for bad quality) content scripts loaded from existing codemapWebAs Castille, I go a bit off bat and take religious first, then exploration. Reasoning is to get the old Granadan province converted asap, and religious events are also excellent for the number of +1 stability events. After this, I like innovative, expansion and economic for Spain. Military wise, defensive and quality would be a big help. efficiency of flat solar panelsWebDefensive ideas make a fantastic early military idea group, as stacking with Elan, your morale will be unmatched. Administrative ideas are an almost automatic pickup as any nation, lowering coring costs. Diplomatic ideas are great if you plan on going for emperorship of the HRE. Trade ideas to supplement your income. 9. content schema theoryWebSep 23, 2024 · Since we have a thread for the worst national ideas, let's talk about the best National ideas, or even nation's with underated sets. For starters we have Prussia with … efficiency of gas carWebThese Are THE BEST National Ideas In EU4 Ludi et Historia 162K subscribers Join Subscribe 2.9K Share Save 64K views 2 years ago #eu4 #eu4guide #eu4emperor ️ … content schema meaningWebOct 7, 2013 · -Punjab. Power econ/military all the way. Religious unity is still one of the strongest national ideas, and heathen tolerance is amazingly helpful early on. Of these, I'd argue that Russia is the best idea group. The *immense* manpower gains make expansion at all stages of play much easier. efficiency of generatorsWebSo Morale and disc. Are a must. Prodction efficency as well id say. Probably inf and art combat. All powers cost is simply the most broken idea in the game. Admin effiency makes it too id say. Unit pips ( inf and art). And dev cost probably. Though thats not just mil, but ae and all powers cost are too broken. content script installed from quicker